Each row shows the edit instruction, followed by the input clip and the output of every system for that instruction.

























For a single pair of input audio and edit instruction, we show
Input audio:








Each block shows the edit instruction, followed by the input clip and the output of every system for that instruction.
| Input | SAO | EchoEdit+ | SDEdit+Sketch | FoleyForge (ours) |
|---|---|---|---|---|
| Instruction: Distant, submerged vibe | ||||
| Instruction: Make the creaking sound much heavier and deeper, like the massive wooden timbers of a giant ship groaning loudly. | ||||
| Instruction: Give it a distant, filtered sound. | ||||
| Instruction: Make the insect sound like a much larger, heavier bug by drawing out the wingbeats so you can hear each individual flap instead of a fast buzz. | ||||
| Instruction: Cut the low-end rumble with a high-pass filter to shift the texture from heavy rocks to lighter, thinner gravel. | ||||
| Instruction: Make it sound much closer and more threatening. | ||||
| Instruction: Make this sound like a wet, fleshy stab. | ||||
| Instruction: Make the farting noise sound more intense and aggressive, like the bag is being squeezed much harder to push the air out. | ||||
| Instruction: Make the impacts sound firmer and slightly bouncier, like the jar is being struck by a solid rubber mallet instead of a soft one. | ||||
| Instruction: Make the beep wobbly and psychedelic. | ||||
| Instruction: Add a large hall reverb with a long decay time to create a cavernous, echoing impression of the pouring oil. | ||||
| Instruction: Make it sound like it's coming from the bottom of the ocean. | ||||
| Instruction: More aggressive and immediate impact. | ||||
| Instruction: Replace the short, sharp barks with a long, drawn-out howl, like a wolf calling out in the forest. | ||||
| Instruction: I want this to be splashier | ||||
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